Template:Stats-M1
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| Stats in Medarot 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Description[edit]
This is the template for Medarot stats in Medarot 1, for use on Medarot pages.
Other Stat Templates:
Medachange Templates: |
To use this template, put the following text in the Medarot 1 section of an article and fill in each section (see below for info). If you don't know what to put for a section, write ???.
{{Stats-M1
| head-code =
| head-name =
| head-name-j =
| head-attribute =
| head-skill =
| head-action =
| head-descript =
| head-armor =
| head-success =
| head-power =
| head-uses =
| right-code =
| right-name =
| right-name-j =
| right-attribute =
| right-skill =
| right-action =
| right-descript =
| right-armor =
| right-success =
| right-power =
| right-charge =
| right-cooldown =
| left-code =
| left-name =
| left-name-j =
| left-attribute =
| left-skill =
| left-action =
| left-descript =
| left-armor =
| left-success =
| left-power =
| left-charge =
| left-cooldown =
| leg-code =
| leg-name =
| leg-name-j =
| leg-attribute =
| leg-type =
| leg-descript =
| leg-armor =
| leg-speed =
| leg-mobility =
| leg-fighting =
| leg-shooting =
| leg-scan =
| leg-conceal =
}}
Instructions[edit]
- For "code" sections, put the model number of the part as it appears in the game. (eg. KBT-03)
- For "name" sections, put the translated Japanese name of the part, rather than any English dub names. (eg. Submachinegun)
- For "name-j" sections, write the original name in Japanese text. (eg. サブマシンガン)
- For "attribute", put the Medal attribute the part is compatible with. (eg. Shooting)
- For "skill", put the skill that the part uses. (eg. Snipe)
- For "action", put the action/attack the part performs. (eg. Gatling)
- For "leg-type", put the leg type. (Flying, Hover, Multi-leg, Bipedal, Wheeled, Tank, or Aquatic)
- For "descript", put a short description of the part or its action.
- If the part has a pierce effect (carries damage onto other parts), add a line for |head-pierce = yes, |right-pierce = yes, or |left-pierce = yes (depending on the part) after the power value.
The rest are regular stats and should be filled in with numbers!